A friend of mine tagged me with the following challenge on Facebook:
10 games that will always stay with you. Rules: Don’t take more then a few minutes. Don’t think too hard. They don’t have to be great works of the gaming industry, just games that have affected you in a positive way. Then tag 10 friends including me so I can see your list.
If you know me you know simply making a list isn’t enough, so I added some additional information and links to videos. Although many of these games appeared on many different platforms, I included the ones that my memories were most closely associated with. I also extended my list to 12 games, and you’re lucky I didn’t make it 50. Without further adieu…
01. Wizardry / Bard’s Tale (Apple II/C64)
Wizardry was one of the first dungeon crawlers to be released for home computers, and the first one I ever played for the Apple II. According to Wikipedia it was the first color dungeon crawler and the first true party-based Dungeons and Dragons-style game. Released in 1981, this was one of the first games I can remember my dad and I playing at the same time. He would play at night and make maps of the game’s dungeons on graph paper, maps I would use the next day to advance further in the game.
Just a few years later, my buddy Jeff and I would spend an entire summer playing Bard’s Tale in largely the same fashion. Although the graphics were slightly better, the gameplay of Bard’s Tale is largely identical to Wizardry. RPGs in the 80s got too large to keep my interest, but I greatly enjoyed (and miss) this era of dungeon roaming.
02. Lode Runner (Apple II)
The recent passing of Doug Smith has this game on my mind. Lode Runner was an early platform game with just enough tricks to keep it interesting. The goal was to collect all of the packages from each level while avoiding the “bunglings.” The game’s original gimmick came in the digging of holes, which could be used to bury your opponents or dig your way out of trouble. The original game only came with 50 levels, but there were sequels and also a level editor that allowed you to easily create your own levels. Lode Runner was fun in 1984 and it’s still fun in 2014, and I still play it occasionally.
03. Gauntlet (Arcade)
The first arcade games were one-player only. Then there were two-player games that required the players to take turns. Then came two-player head-to-head games. Gauntlet may have been the first four player game I ever played in an arcade, and unlike most games at that time, the goal of Gauntlet was for players to work together. Sure, occasionally Warrior would shoot Elf in the back while Wizard stole the food, but ultimately gamers learned they could get deeper into the dungeon (and more bang for their buck) by working together.
I have many wonderful memories of playing Gauntlet with my friends. Because of this, Gauntlet II was one of the first arcade games I purchased when I began collecting arcade games.
04. Dragon’s Lair (Arcade)
I will never forget the first time I saw Dragon’s Lair in an arcade. If you were there in the 80s, I doubt you have forgotten it either. Seemingly overnight we went from blips and bloops to actually controlling a cartoon. It was awesome! It was incredible! It was… not that much fun. And it was hard to play. Several laserdisc games (including Dragon’s Lair II and Space Ace) came and went over the next few years. Ultimately they did not change the gaming industry in the way they had hoped to, but it was still pretty awesome. The takeaway from Dragon’s Lair ultimately was that graphics aren’t everything; gameplay is king.
05. Doom II (PC)
While I had experimented with playing games online with other human beings, Doom II was the first game I ever played against other people on a local area network (LAN). I actually learned how to network computers together just so we could play Doom II. The graphics in the video below make me cringe a bit, but back them the gloomy dungeons and atmospheric sound effects set the tone for an amazing game. It took what worked from Doom (and Wolfenstein 3D before that), added multiplayer, and delivered an unforgettable gaming experience. Doom II was so good that the gaming industry has been applying new coats of paint to the concept and re-releasing it for 20 years now.
06. Donkey Kong (Arcade)
Donkey Kong is a light-hearted game starring a pre-Mario Mario in which he climbs ladders, jumps barrels, and saves his girlfriend level after level. It’s simple… or is it? Once you start to learn how to “control” the barrels, how to control where fireballs appear from and how to run up your score thanks to several glitches, it becomes and entirely different game. Adding to the pressure is the game’s infamous “kill screen,” a point where Mario dies for no apparent reason and the game ends. Suddenly the goal switches from “how high can you go?” to how many points can you score before the game crashes. For someone who doesn’t play a lot of Donkey Kong, a respectable score is in the 20-30k range. My high score is just over 100k. The current world’s record is 1.2 million. If you have a couple of hours, you can watch a recording of it below. Donkey Kong is an example of a seemingly simple game that is still revealing secrets 30 years after its release.
07. Paradroid (C64)
This game captured my interest back in the mid-80s and I still enjoy it today. In Paradroid you control a floating helmet and your job is to take over other robots by challenging them to a game of electronic switches which… eh, it makes more sense when you play it, I guess. This game has been ported to a few other machines including the Amiga and Windows, but the C64 original is still my favorite. There’s no other game like it.
08. 720 (Arcade)
In the futuristic Skate City, one must learn to “Skate or Die” and do it quickly. There are so many great things about this game: the boom box mounted to the top of the cabinet, the one-of-a-kind joystick, the awesome music, killer bees, exciting levels and challenging competitions. If you were into skateboarding in the 80s, this was the game to play.
I fell in love with this game in the 80s. When I began collecting arcade machines in the 90s, I put this on the top of my “must have” list. It took me fifteen years to track one down, but I finally found one. It’s still out in my garage today, calling me.
09. Super Mario Bros. 3 (NES)
If I had a dime for ever minute — heck, every hour I spent playing Super Mario Bros. 3, I would be a rich man. Jeff, Andy and I played this game for so many hours that we could navigate some of the levels with our eyes closed. One of the greatest platform games of all time.
10. Tony Hawk’s Pro Skater 2 (PlayStation)
THPS2 did what no other game had done for me; it accurately portrayed skateboarding. I lost myself in this game for months, chaining together huge combos and pushing the points on every level to the max. There have been several sequels, but none of them captured my attention the way this one did. For years I owned two PlayStations and one had this game in it at all times.
In addition to gameplay, THPS2 had an incredible soundtrack, a new concept in games back then. It’s so good that I still have it on my phone today.
11. Impossible Mission (C64)
“Another visitor. Stay a while… staaaay forever!” This was one of the first (if not the first) game I ever saw for the Commodore 64, and what an introduction to the machine it was. Puzzles aside, the speech samples and smooth animation was enough to capture a kid’s imagination, and it did. For years I didn’t know what the goal of this game was and it really didn’t matter. We had fun running around, avoiding the robots and the “killer black ball” and couldn’t have cared less about “winning.” When it came to graphics and sound, this game set the Commodore 64 apart from the competition very early on.
12. Rogue (DOS)
Ever heard of a “rogue-like” game? This is where the term came from. Originally designed for mainframes, Rogue made its way to home computers in its original, ASCII format. The combat was rudimentary (you just ran into creatures to attack them) but the game offered a ton of things to discover, from magic scrolls and rings to cursed items. The game’s maps are randomly generated every game and items are randomly placed, so every game is different. You’ll need patience and skill to make it all the way through the dungeon, but you’ll also need a bit of luck; since all items are randomly placed, that includes food. Occasionally, through no fault of your own, you will die of starvation.
Rogue taught me three things: sometimes success depends on luck, a good game doesn’t need good graphics, and sometimes life isn’t fair.