In high school, Jeff was my only classmate who knew how to solder. What little I know today about soldering I learned from looking over his shoulder, and talking to my dad, who used to do electronic repair in the Air Force.
I cut my soldering teeth while attaching modchips to PlayStations back in the late 90s. The earliest modchips only required four wires to be soldered to the console’s motherboard, and the contact points were large and isolated from other components. I can’t imagine anything easier to work on. By the time the PlayStation 2 was released, modchips required 30 wires to be soldered to teeny tiny spots all over the place, and I was out.
I have two or three soldering irons out in the garage and they are all junk. The handle on one is broken. The other one takes ten minutes to warm up. I haven’t done much soldering lately so it hasn’t been an issue, but recently I’ve had a couple of projects pop up that needed some work done. My friend Delf graciously lent a hand repairing my MiST when it needed some solder work, but I really want to be able to fix some of these things on my own in the future, so for my birthday this year, I asked for a small soldering station. I got one.
There are probably better ones out there, but I know for a fact there are worse ones because I own them. This soldering station heats up in seconds and has everything I need.
The first project I’ve had sitting around for years is this joystick.
This Kraft joystick is the one I used on my Commodore 64 for almost a decade back in the 1980s. I don’t mean I used one like this one, I mean this is the one I used. Much to my dismay, years ago the “up” direction quit working. I assumed (correctly) that one of the wires inside had broken or fallen off. This seemed like a simple project and a good way to test out the new soldering iron.
After removing two screws, I confirmed what I had suspected. That little wire I’m holding is supposed to connect to that contact point. As you can see… it doesn’t.
I didn’t know what temperature to use so, like our toaster, I just pressed the middle setting and hoped for the best. The middle setting turned out to be 680 degrees, and the soldering iron took only a few seconds to warm up to that temperature. There was enough solder left on the contact that all I had to do was heat it up and reconnect the wire.
Success! A quick round of Impossible Mission confirmed that the joystick works just as good as it used to.
Now, what else needs repairing around here…
“Let me ask you an odd question. Is there any chance your parents are blood relatives?”
Last week, I visited the Dean McGee Eye Institute again, this time to meet with a geneticist. I don’t claim to know anything about genetic testing or genetics in general (other than the fact that teachers would always get upset with me when we filled out those charts in school showing dominant and recessive genes and mine had one brown eye and one green eye…), but here’s what I understand.
There’s currently no treatment for Stargardt’s Disease, but by doing genetic testing now, I gain three things. First, if the test works, I may discover which gene of mine is mutated. If they ever have a clinical trial for Stargardt’s patients, I would have to know which of my genes are mutated. Right now they know of fifteen different genes related to Stargardt’s, so it could be any of them. Because the test takes months to perform, by getting it done now, I would at least be ahead of the pack. Second, because my variation of Stargardt’s Disease (only affecting one eye… for now!) is apparently very rare, my genetic mutations would be added to the national database for other testers to compare against.
And, third, it gives me something geeky to blog about.
One concern the doctor had was that because my eyes are different colors, I have two different genetic codes. By taking a blood sample for testing, it’s possible that they could only get one kind of code (the good eye) or the other kind (the bad one). Hopefully, both kinds will show up on the test.
So, after a brief session with the geneticist in which I was asked lots of questions (including the one above about the potential that my parents were blood relatives) I was sent over to OU Children’s Hospital to have blood taken. Apparently some gene research can be done with a cheek swab, but this one requires blood. It can also be done “with a biopsy sample from the affected area,” which sounds like fun to no one involved.
The geneticist has to fill out an application by hand and manually request a test for me. Once the sample is mailed off it will take months to get any information back, so if this topic bores you to death, good news!
I have read that some people have to pay as much as $5,000 out of pocket for this test and the doctor said multiple tests have run people $10k. Our insurance only requires a $100 payment.
Now all there is to do is wait for the results and see! (That’s a vision joke.)
The first electronic version of Chess I ever saw was Video Chess, released for the Atari 2600 in 1979. It still amazes me that the code to Video Chess program was 4 kilobytes in size — that’s less characters than this post contains, and that includes all the graphics and eight difficulty levels contained within the cartridge. On the easiest setting, the console was limited to ten seconds of thinking between moves. On the most difficult level, the Atari could spend up to ten hours between moves. You could almost smell the smoke at that point.
As computers began invading people’s homes in the 1980s, hundreds of programmers tried their hand at creating electronic versions of classic games such as checkers, backgammon, and chess. As computers gained speed and memory, chess programs also became better, as their ability to weigh moves and their outcomes (to “think” — or at least simulate it) could be processed more quickly.
Sargon, originally released in 1979 for the TRS-80 and quickly ported to the Apple II, set the new standard for computers by playing a quick and challenging game of Chess. The next groundbreaking computer-based Chess game was Chessmaster 2000, released in 1986 by Software Toolworks.
As computer graphics improved, so did the graphics of chess programs. The first major breakthrough was Battle Chess. For the first time, chess pieces came alive and actually battled one another for position. The rules of chess remained the same (unlike games like Archon, in which players took control of pieces and physically battled for position), but new animations, sound and music introduced the world to what I refer to as “animated chess.”
Battle Chess inspired many impersonators (including MicroProse’s hilarious National Lampoon’s Chess Maniac 5 Billion and 1), and many companies learned that they could add updated graphics and sound to their already developed chess engine to effectively “reskin” their engine and create a new game.
All of that brings us to The Software Toolworks’ Star Wars Chess.
Under the hood, Star Wars Chess runs on the Chessmaster 3000 engine. The only difference between this game and that one is the Star Wars “skin” that has been applied.
Although the front of the box says “486 Recommended,” the minimum system requirements were a 386/33 PC with 1 Megabyte of RAM, DOS 5.0, VGA, and 40 Megabytes of hard drive space. A mouse and sound card are highly recommended. The version I purchased came with 8 installation floppy disks (later versions were released on CD). I purchased the DOS version. It was re-released for Windows 3.x, with requirements boosted to 4MB of memory and SVGA, and it also appeared on the Sega CD. The back of the box boasts that Star Wars Chess “is the largest animated chess program ever,” with “over 5,000 frames of pain stakingly [sic] hand drawn cel animation” and “72 unique capture animations, twice the competition’s.”
The game’s graphics are undeniably Star Wars. As expected, the game pits members of the Rebellion against the evil Empire. One problem Star Wars Chess shares with all other chess games with custom pieces suffers from is that once the pieces begin to move about the board, you’ll spend lots of time trying to remember which character relates to which traditional chess piece. The easiest to forget is Darth Vader, who serves as the dark side’s Queen, but others, such as Chewbacca, Boba Fett, Tusken Raiders and Yoda, are easy to confuse, too.
The game’s audio also contains digitized sound and audio tracks from the movies — a big deal back then. As different pieces move, recognizable snippets from the film’s soundtrack play and add to the overall Star Wars theme.
The charm comes in the game’s hand drawn animation. Various characters from the Star Wars universe come alive as they shuffle, roll, and march around the board. When one piece takes another (again, following the traditional rules of chess), gamers are treated to an animated sequence. Some of them become repetitive quickly. Each time a Stormtrooper (dark pawn) takes R2-D2 (light pawn), an animation lasting between 15-20 seconds is displayed, and that happens a lot. Fortunately, most of the other animations are 5-10 seconds in length and don’t happen quite so frequently. And because there are so many possible combinations due to the fact that there different pieces for each side, it’s possible it will take you several games to see them all.
My copy of Star Wars Chess still has its original price tag on the bottom of the box of $14.97. The game was originally released in 1993, and during the time I worked at Best Buy (1994-1995) I purchased a lot of discount bargain bin software titles from both there and (our competitor and neighbor) CompUSA. It’s possible I didn’t pay the full $14.97 price, although it still would have been a good bargain; the game originally retailed for $69.99.
By the early-to-mid 90s, for many Star Wars collectors, it felt like the days of buying, collecting, and displaying toys were over (if only we knew!). It was around this time that I began expanding my interests to Star Wars books and games. Unlike toys, which often remain unopened and go straight to display shelves, I opened and played Star Wars Chess many times. Again, the graphics and sounds are movie-authentic and fun, but by recycling the Chessmaster 3000 chess engine, Software Toolworks managed to deliver a competent chess-playing game, too.
After my annual eye checkup at the Dean McGee Eye Institute last week (nothing’s changed), my doctor recommended I see a geneticist for further testing. Because Stargardt’s Disease is just one of many similar vision conditions, they can’t definitively diagnose it without performing genetic testing. Part of me thinks that because there’s no cure or treatment there’s not much point in having the test performed, but if or when a treatment is ever developed, a person would need to have already had genetic testing performed. In terms of how this may eventually help my prognosis, I put it up there with having my head cryogenically frozen on the slim chance that they can cure Stargardt’s Disease in the future. (Hopefully the same surgeon will have pity and reattach my noggin to a slimmer donor as well.)
As we were preparing to leave I checked my phone and found a voice message informing me that the geneticist rescheduled for next week. This gave us a little free time before our next planned stop: Gage’s bell ringing ceremony.
Our very good friends Tim and Dawn have kids close in age to our own. Three years ago, their 10-year-old son, Gage, was diagnosed with leukemia. The sadness I felt was, I’m sure, one-millionth the amount of sadness they felt, and I felt a ton. Tim and Dawn, along with Dawn’s mom, Carol, are some of the nicest people we know. We’ve known the three of them for 20 years now. We even went on vacation to Las Vegas a few years ago with Tim and Dawn. When I was younger, I imagined my friends and I having kids the same age and growing up as friends, too. This is something I didn’t imagine.
Between chemo and blood transfusions and everything else I lost track of how many times Gage visited the hospital over the past three years. It’s more times than everybody in my family has gone in their lives, combined. For a while it seemed like Gage was getting sicker and sicker, and then he started getting better and better. His hair fell out, and then it came back — longer, this time. A couple of years ago when I saw him, no one was allowed to touch him without thoroughly washing their hands first. Today, he seems as normal as any other rascally kid.
Today was Gage’s bell ringing ceremony. After three long years (almost a third of his life), the doctors say his cancer is in full remission and he has survived both the cancer and the treatment. With all of his classmates, family, and local friends gathered, Gage grabbed the rope and rang the bell three times, symbolizing both an end and a beginning.
The ceremony took place on the 10th floor of OU Children’s Health Center. Ten feet from where I stood was another small child being treated for cancer. As people gathered the kid put on his headphones to drown out the noise and began playing a game on his phone. When I mentioned I felt bad for disturbing this child, I was informed that the bell ringing ceremony is actually good for them — a sign of success, a ringing of hope.
Gage hugged and high-fived everyone as we made our way downstairs to share some cookies before heading out our next doctor’s appointment. Susan took a picture of Gage and Mason together and I’ll tell you what, if the worst thing that ever happens in our family is that I go blind in one eye, I’ll never complain again.
Last Thursday, Mason and Morgan went back to school. Today, it was my turn.
This semester I’ll be taking three graduate classes: Commercial Nonfiction, Graduate Tutorial in Writing, and Epublishing, for a total of eight credit hours. I suppose it’s not very cool to admit that I am looking forward to each of these classes. (I’m okay with that.)
In Commercial Nonfiction Book, we’ll be going through the process of planning, writing, pitching and marketing a nonfiction book. I know there are things I could have done to make Commodork and Invading Spaces better, and with other nonfiction books in the hopper, I am greatly looking forward to gleaning useful information from this class.
Epublishing takes place over three days and is only one credit hour, but I have no doubt that this class will help me with future projects.
Finally, there’s Graduate Tutorial in Writing. This “class” is actually a weekly one-on-one session with a professor in the professional writing program who has published roughly 40 novels! During our sessions my professor will review submitted writing samples, critique them, and help me with story plotting. My goal for this class is to produce a marketable novel by the end of the semester. I have a great idea for a novel I’ve been massaging over the summer, and I’m really looking forward to turning it into a book.
Beginning yesterday, I changed my work hours to 6 a.m. to 2:30 p.m. I’m not a huge fan of early mornings, but it works well with my afternoon school schedule. I’ve taken afternoon naps the past two days (a habit I need to break) and still find my way to bed by 10 p.m., unusually early for me. Early mornings wear me out.
It took me 45 minutes to drive to Norman today from work and 90 minutes to get home. For years I’ve heard that the city of Norman loves to tear up every road surrounding the University of Oklahoma and schedules this construction as inconveniently as possible, but for the third semester in a row, I’ve had the opportunity to experience it first hand. This semester the city has torn up both the Lindsey exit from I-35 and the same street closer to the school. I’ve found alternate routes, but city streets combined with school traffic and 5 o’clock madness makes for a long drive home. It’s time to work out a different route and load my phone up with new podcasts.
After this semester I’ll have 17 credit hours left — three semesters, tops. But the great thing about this program is, I’m learning things in every class, every day, that are making me a better writer. I won’t be waiting three semesters to start applying these lessons. I’ve already started, in fact.
Last Friday, my wife and I celebrated our 21st wedding anniversary. Yesterday, I turned 43-years-old.
For our anniversary, Susan and I took a few hours off from work and drove out to Norman to run a couple of last minute errands before the spring semester begins. While in Norman I picked up my parking pass, and gave Susan a tour of every part of the OU campus I am familiar with: the Gaylord Building, and the parking garage that sits across from it. Before we left, we took a selfie from the top of the parking garage, with some of the campus (and Norman, beyond that) behind us.
On Saturday Susan asked me what kind of birthday cake I wanted and jokingly I told her a McDonald’s cake like the ones we used to have at birthday parties when we were kids. Susan made a few calls and it turns out if you know the right people at the right McDonald’s, they will still sell you one. The cake was as dry and crumbly as I remembered. I loved it!
If you recall, earlier this month Susan and I cut up all my old t-shirts I’ve been saving for 20 years and mailed them off to have them turned into a quilt. The quilt arrived, and looks magnificent! It’s even better than I had imagined. The top feels smooth (I had imagined there would be rough borders in between the shirts for some reason) and the bottom is fuzzy and warm. Second only to my sailboat quilt (a quilt my grandma made for me when I was tiny), this is my new favorite quilt! I can’t wait to sleep under the likes of Slayer, Metallica, and Spam!
Sunday night my mom and her husband took my family and I out to a Japanese steak house, and Monday my dad took Susan and I out to Outback Steakhouse for lunch. My tummy is so very full of steak and sushi and my heart is full of joy. I had a great birthday this year — thanks, everyone!
Yesterday over dinner my mother asked me how much of the 2016 Rio Olympics I had watched over the past two weeks. My response? “Every minute of them.”
Obviously, that wasn’t entirely possible. Over the past two weeks there have been times when Olympic events were being broadcast on up to four different cable channels. With events on two channels and that “last channel watched” button on my remote control, I was able to flip back and forth and keep up. When they were broadcasting events on three channels simultaneously, I had to pick and choose — and when there were four going, forget about it. Fortunately they seem to have dedicated one channel to golf coverage, so I was able to rule that out entirely. Still, that left me with two and sometimes three channels of nonstop Olympic coverage.
The older I get, the more I enjoy the Olympics. I love the spirit of competition and the patriotism on display, and not just from our country’s participants. I always enjoy the back stories behind the competitors. Vanderlei de Lima, the marathon runner who was tackled by a protester during a marathon in 2004 (and still managed to win the bronze medal), lit the Olympic cauldron this year. And then there was David Rudisha, the runner from Kenya who took the spirit of the Olympics back home and convinced the fellow members of his Maasai tribe that running, and not killing lions, was a better way to show who was the strongest member of the tribe (and best-qualified suitor). In my opinion, there weren’t nearly enough of these features.
When I think of the Summer Olympics I think of people running and people swimming, but I forget about all the other fantastic events. For two weeks I watched the best in the world compete in volleyball, archery, tennis, BMX racing, ping-pong, cycling, and even badminton.
Four years is enough time for me to forget almost anything, but within a few days of the opening ceremonies I had regained my crown as our home’s self-appointed expert Olympic judge. On every event. I frequently shouted “tenth of a point!” any time a gymnast faltered on the balance beam, and was able to instantly determine the number of degrees off center every single Olympic diver entered the water. I called every out-of-bounds volley correctly, and was able to quickly determine who scored first in each fencing match. If the Olympic committee doesn’t select me to be a head judge in the 2020 Tokyo Olympics, or at least to fire the starting gun before the running events — or every event, for that matter — I will be quite surprised.
Like every great adventure there were tales of victory and defeat, exhilaration and heartbreak. When 21-year-old French runner Wilhem Belocian was disqualified for a false start in the men’s 110m, he collapsed to the field in tears, devastated. It was Belocian’s first trip to the Olympics, and he was disqualified from his only race. It was hard to watch, even from thousands of miles away.
I can’t remember how old I was when I learned that not all other countries love America and Americans, but after some of the behavior that a few of our athletes displayed over the past two weeks, it’s easy to see why. The first two stories I read about our Olympic basketball team were US Olympic Basketball Team to Stay on Cruise Ship, followed by US Basketball Players leave Opening Ceremonies, Visit Local Brothel (on “accident”). For a few days it looked like American gymnast Gabby Douglas was going to be labeled the biggest spoiled brat of the Olympics as she pouted, didn’t cheer on her teammates, and didn’t salute the flag during the award ceremonies. Incredulously, Ryan Lochte’s ugly display of drunken frat boy antics while he was representing our country in the Olympics managed to upstage her. (Earlier today, both Speedo and Ralph Lauren broke sponsorship ties with Lochte.)
While I will remember those moments, I refuse to let them define my memories of the 2016 Olympics. When I remember them, I want to remember Michael Phelps’ and Katie Ledecky’s amazing performances in the water. I’ll remember watching Usain Bolt’s last three races, and watching him pull ahead from his competitors as if they were standing still. I’ll remember Simone Biles and Aly Raisman, standing hand in hand with their arms raised in victory after securing gold and silver medals. I’ll remember 20-year-old Simone Manuel, the first American black female swimmer to win medal in the Olympics. And I’ll remember Nikki Hamblin and Abbey D’Agostino, the runners who collided mid-race and helped one another to the finish line. I’ll remember for every dummy who only thinks of themselves and the gold, there are many others that not only remember the spirit of the Olympic Games, but demonstrate them for the world to see. And that’s pretty cool.
(Okay, sure — I’ll also remember the green water.)
And now, I’m off to badminton class. See you in 2020, Toyko!
I don’t own many autographed items. I have one Atari 2600 cartridge signed by the programmer (Yars’ Revenge, by Howard Scott Warshaw), a show brochure I had autographed by David Copperfield in the mid-1980s, and three books signed by their respective authors: hacker Kevin Mitnick, magicians Penn and Teller, and my writing professor, Deborah Chester.
The only other autographs that I have belong to people who appeared in Star Wars films. I have five action figures autographed by the people who played them in the films: David Prowse (Darth Vader), Jeremy Bulloch (Boba Fett), Peter Mayhew (Chewbacca), Anthony Daniels (C-3P0), and Kenny Baker (R2-D2).
The one thing all of these actors have in common is that they are primarily known for playing characters that wear masks. Several of them have cameos and appear as other characters within the films without their masks on (see Anthony Daniels below as Dannl Faytonni, who appeared on screen for just a few seconds in Star Wars Episode II: Attack of the Clones).
For some, however, it was easier to find them unmasked outside the Star Wars universe. When Darth Vader was finally unmasked at the end of Return of the Jedi, it wasn’t David Prowse but rather Sebastian Shaw’s face that appeared. Shaw,not Prowse, also played Anakin Skywalker’s ghost at the end of the unedited original film. It wasn’t until I saw Clockwork Orange that I got my first glimpse of David Prowse acting without his mask and cape on (he plays the bodybuilding bodyguard that appears in the film).
When I was little I thought R2-D2 and C-3P0 were real robots, but it didn’t take long to figure out that C-3P0 — being the same shape and size as an average adult human — probably had a person inside that metal costume. But it didn’t dawn on me for years that there was a little person crouched down inside R2-D2 as well. I owned a remote controlled car as a kid and always assumed that R2-D2 was remote controlled, too. Over the years they’ve experimented with CGI versions and robotic versions of the droid, but looking back, you can see that the man inside that little blue and white astromech droid was actually performing.
It wasn’t until 1981’s Time Bandits that I got to see Kenny Baker actually perform without a silver dome covering his head. Here he is on the far left, standing proudly with a colander on his head… which, now that I think about it, looks a lot like a silver dome covering his head.
In Flash Gordon and The Elephant Man, Kenny Baker simply played characters named “Dwarf,” but in Time Bandits, he was Fidgit, one of the bandits avoiding both the Supreme Being and evil incarnate as they traveled through time, robbing the rich to feed themselves.
From the moment I saw Kenny Baker in Time Bandits, I always thought of him every time I saw R2-D2 rolling around. I have no idea if he was cramped inside the droid’s body or how much he could see through the costume, but surely rolling around in the desert and on hot sets wasn’t comfortable.
You’re not likely to run into Mark Hamill, Harrison Ford or Carrie Fisher at a run-of-the-mill sci-fi convention, but that’s exactly what brought Kenny Baker to Oklahoma City back in June of 2001: the Sci-Fi Expo and Toy Show.
I think I already had my C-3P0 card signed prior to meeting Baker, so it seemed like the thing to do would be to stick with signed figures rather than 8×10 glossies or posters. I don’t recall what (if anything) the two of us said to one another as he signed my action figure. There were a lot of people in line in front of me and even more behind me. What I do remember is that he smiled, and was kind.
Kenny Baker passed away this past weekend, just a couple of weeks shy of his 82nd birthday. He is the second main cast member to pass away, following Sir Alec “Obi-Wan Kenobi” Guinness who passed away in 2000 at the age of 86.
Sometimes when watching films we see characters and sometimes we see the actors who portray them. It’s hard to watch Mel Gibson in Lethal Weapon or O.J. Simpson in The Naked Gun and not think about their real life troubles. Even though we can’t see his face when R2’s dome spins or he emits an excited series of beeps and boops, I plan to make a point to think about Kenny Baker each time I see R2-D2 from now on, and I’ll keep this autographed figure hanging on the wall to remind me of him, too.
On July 21, 2016, Ancient Legends was released for Apple II home computers. The game is similar in design to classic role playing games from the 1980s like Ultima and Bard’s Tale, and I was greatly looking forward to trying it out on my vintage Apple IIe computer.
A few years ago I purchased a CFFA3000 card for my Apple II. The CFFA3000 card allows owners to play Apple II disk images stored on a USB stick. I paid approximately $200 (including the additional remote and shipping) for my CFFA3000, and $1.48 for the computer at a thrift store.
I’m in the middle of rewiring my computer desk (yes, those are boxes of Ghostbusters Twinkies and a ventriloquist doll…) so pardon the mess, but I was able to copy the disk images over to a USB stick and the game booted right up on my vintage Apple IIe computer.
Five minutes into the game it began to act up. I was just about to declare the program buggy when I heard a loud POP, followed by the release of magic smoke. (For those who don’t know, all electronics run off of magic smoke. When you let it out, they stop working.) I quickly yanked the power cord out of the back of the computer and opened the case, releasing the smoke and the smell of burned plastic into my room. It didn’t take long to determine the source of the smoke — the machine’s old power supply had given its all and thrown in towel.
Specifically, that capacitor was the one that did itself in.
There has, and always will be, a debate as to whether emulation is better than real hardware. I, being a middle-of-the-road kind of guy, have long argued that there’s a time and place for each, but I’ve had people from both ends of the spectrum blast my opinion. I do enjoy the real thing when and where I can, but when one of these vintage machines literally blows up, it always makes you reconsider.
A few years ago I had half a dozen Apple II computers. The Franklin Ace 1000 died due to a tragic golf cart accident (don’t ask), one was gutted for parts, the IIc doesn’t accept internal cards like the CFFA3000 (a requirement) and my black Bell and Howell model has never worked. That means, in reality, I have two: the IIe Platinum model that I’ve been using (and is currently dead) and a spare, original, model IIe.
I don’t know why I leave these prices on my old machines, but I do. It reminds me of those glorious pre-eBay days. As you can see, this one was priced at $3.98 before being lowered to $1.98. After a bit of dusting and cleaning, I swapped my CFFA3000 card into this machine and fired up a couple of games.
The first one was last year’s “Flapple Bird,” a port of Flappy Bird (remember when that was a thing?). Unfortunately, it doesn’t appear my replacement IIe has a compatible 80-column card installed, which is why the graphics appear garbled.
For round two I went with an older game, Accolade’s 1985 game “Law of the West.” As you can see, it fired right up.
My friend @QuinnDunki of BlondiHacks fame (if you’ve ever used a soldering iron or touched a vintage computer, you owe it to yourself to check out her website) pointed me to Ultimate Micro, a website that sells replacement power supply kits for Apple II computers. The site is currently down for retooling, but when it comes back, I plan on ordering a replacement power supply for my mostly-dead Apple IIe.
Since my primary Apple IIe imploded I have spent some time playing Ancient Legends through emulation. It’s a fun game. I haven’t got very far yet (I suspect the key to longevity in the game is finding a place to heal!) but it’s been enjoyable, and I can’t wait to take it out for a spin on a real Apple II once I get mine back up and running.