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In last night’s game against the Timberwolves, the Oklahoma City Thunder looked as good as they’ve looked in quite some time. Enes Kanter dominated in second-chance attempts, Dion Waiters went 5-8 on three pointers, and Russell Westbrook went on a tear and scored 37 (23 of which were in the first quarter). Kanter, Waiters and Westbrook combined for 95 points, and together the team scored a whopping 138 points.

It wasn’t enough.

I mean, of course it was enough to publicly pummel the wounded Wolves by a margin of 25 points (it’s not every day you beat an opponent who scores 113 points by an additional 25), but it wasn’t enough to get the Thunder into the playoffs. The Thunder kicked off this season with a 3-12 record before getting things on track, but the track this year felt more like an off-road path. Down the home stretch the Thunder went 1-6 by losing to the Jazz, the Mavericks, the Grizzlies, the Rockets, and the Spurs (twice). With three games left in the season the Thunder lost a crucial game to the Pacers (who themselves were battling for a playoff spot) after going 11-28 on free-throws, roughly what my son shoots in our driveway.

The Thunder entered the last two games of the season tied with the New Orleans Pelicans for the final playoff slot. When your chances of making the playoffs depend on another team losing rather than your team winning, perhaps don’t deserve to be there in the first place — especially when that same team beat you three times during the regular season. With the taste of bile in my throat I quietly rooted for the Spurs to poach the Pelicans in the same manner they had recently tripped up the Thunder, but it didn’t happen. Both OKC and New Orleans won their last two games, and as they say, the tie goes to the pelican. (Nobody really says that, but everybody should start.)

I’m not sure much good would have come from making it to the playoffs. There was talk of Serge returning to the court, but walking into the playoff arena cold after returning from an injury is a good way to re-injure yourself. Without KD there’s no hope of winning it all, and frankly right now the odds weren’t good for escaping the first round against the top ranked Golden State Warriors. And you have to think that if Russell Westbrook turned up the gas any hotter he may literally break himself in half trying to single-handedly win playoff games.

Westbrook scored more points than any other player in the NBA this season. His response to that was “it means nothing,” and he’s right. Westbrook, like the rest of us, will be sitting at home watching the playoffs. (You have to think Westbrook has a nicer couch than the rest of us.) Westbrook takes a lot of crap for “being a ball hog” as we used to say when we were kids, but this year he didn’t have much of a choice. With Kevin Durant and Serge Ibaka rooting from the sidelines most of the season, Westbrook’s options were to keep shooting or dish assists to new faces we’re just now getting used to calling Thunder players. When forced to the spotlight, some players thrive (James Harden) while others have wilted (Reggie Jackson), but if there was any question as to why the Thunder keep Westbrook when they have Durant, go back and watch last night’s game against the Timberwolves again.

(And if there was any question as to why the team parted ways with Perkins, as much as I liked the guy, go check out Kanter’s stats again.)

A lot of teams have what they call “rebuilding years.” This wasn’t a rebuilding year. It was a good year that unfortunately had a lot of great players cheering on the sidelines. The new pieces of the puzzle that fit with what we do — Kanter, Waiters, Singler — combined with the (hopefully returning) Thunder veterans are going to take this team to the playoffs and hopefully the finals very soon.

Thanks to Anthony Slater and Darnell Mayberry of the Thunder Buddies Podcast for giving us insight to the team and season and (go for the Thunder commentary, stay for the rest of the amazing content) for his post-game analysis. I’ll be looking for you guys in the fall.

Thunder up and out.

This week’s release of the latest Mortal Kombat game (MK X) caused me to reflect on my own memories of the Mortal Kombat franchise.

I don’t actually remember the first time I saw Mortal Kombat in an arcade, which is a terrible way to start an article about my memories of Mortal Kombat.

I do however remember the launch of Mortal Kombat on home video game systems, which took place in September of 1993. I didn’t own any modern consoles at the time (I was a PC guy and a retro console gamer), but I remember seeing magazine ads and television commercials everywhere. Since I didn’t have any of those consoles, I didn’t get to play Mortal Kombat until 1994, when it was released for DOS.

The first time I actually saw Mortal Kombat running on a video game console was at the hacker conference Hohocon on New Year’s Eve, 1994. At the front of the room, connected to an overhead projector, was a Super Nintendo with a console copier connected to it. Console copiers were devices that allowed people to dump programs stored on video game cartridges (ROMs) to floppy disks and play them back without needing the cartridge. Because 16-bit cartridges often held more information than the average 1.44 floppy disk, the games often spanned two or three floppy disks. In between presenters, a couple of guys loaded up a copy of Mortal Kombat on a Super Nintendo using a console copier and proceeded to brutally smash one another until the next presenter took the stage. Within a couple of months, I had acquired a Super Nintendo, a console copier, and a copy of Mortal Kombat.

I just checked my old, old archives. The first Mortal Kombat for DOS came on three 1.44 MB floppy disks. Mortal Kombat II, the sequel that shipped in early 1995, came on eight. Mortal Kombat III, with the digital (CD) music removed, spanned fifteen floppies.

MK X for the PlayStation 4 takes up 33.5 GB. Fortunately it’s available to download, as that would take up 24,676 floppy disks. Don’t copy that floppy — you’ll throw your back out.

Along with MKII and MKIII, Mortal Kombat (the movie!) also debuted in 1995. I’ve always felt like that movie got a bad rap. It’s silly, yes, with lots of in references to the games. If you want to see a terrible movie, watch the sequel sometime. Oof.

One of the most controversial aspects of Mortal Kombat was its fatalities. After winning a battle and quickly punching in a series of joystick directions and buttons, players could perform gory fatalities like punching people’s heads off or electrocuting them. Performing fatalities required knowledge, timing, and a lot of quarters. Most gamers thought they were funny. Most parents didn’t. Nintendo certainly didn’t.

About ten years ago my sister hooked me up with a guy getting rid of a broken Mortal Kombat arcade cabinet. The cabinet turned out to be a (poorly) converted Atari Black Widow cabinet with a bad power supply and monitor. After adjusting the power supply and swapping out the monitor, I did get the machine up and running.

It’s funny to think of Mortal Kombat 4 as “one of the newer ones,” but that’s when the series made the initial jump from 2D to 3D. That was 18 years ago, in 1997. Along with the arcade version, MK4 made its way to the Nintendo 64, the original PlayStation, and Windows. Somewhere around that time, I lost interest in the series. Unfortunately that means I don’t have a lot to say about all the versions of Mortal Kombat since then. I played one or two of them on the PlayStation and XBox before shelving them once again. I did think the MK vs DC fighting game was unique, and I ended up picking it up from some bargain bin eventually.

To say Mortal Kombat has come a long way in 20 years is quite the understatement. We went from 2D digitized sprites beating each other up to the following clip from MK X, which I almost hesitated to post. Pixels are pixels I guess, but the light-hearted spirit of the early games seems to be totally gone.

A couple of weeks ago I was contacted by Mike and Carrington, hosts of the No Quarter Podcast. After 125 episodes Carrington was stepping down from the show and Mike was looking for a new co-host. Based on my podcasting experience and arcade knowledge the guys thought I would be a good fit for the show. Mike, Carrington and I spent a week standing up a new website and getting the new feed added to iTunes and Stitcher. The weekend before last Mike and I recorded our first episode together and then had to wait a week for all the technical web glitches to work themselves out before we could post the show. (Yes, it was hard keeping the secret for an entire week, especially when speculation about me joining the show grew!) The show went off without a hitch, and I’m looking forward to another long run of No Quarter shows with Mike.

For those of you keeping track, I am now currently recording five podcasts: No Quarter (an arcade game-themed show), You Don’t Know Flack (a collection of stories related to old computers, games and technology… and sometimes other stuff!), Sprite Castle (my Commodore 64-themed show), Throwback Reviews (dedicated to reviewing movies from the 1980s), and Rusted Metal (a show dedicated to rock and metal bands mostly from the 70s and 80s).

To somewhat keep my sanity, I’m now doing Sprite Castle and You Don’t Know Flack on alternating Mondays. The next episode to be posted will be episode 9 of Sprite Castle, next Monday morning. No Quarter is weekly and goes online Sunday evening. Throwback Reviews is recorded monthly, and Rusted Metal is done when time allows.

At the top of this page is a link that says Podcasts. You can click it (or this one) to find web pages, iTunes links, and RSS feeds for all of those shows.

Podcasting isn’t the only thing I’ve been using my microphone for. I’ve begun recording the audiobook version of Commodork: Sordid Tales from a BBS Junkie. The original print version of Commodork contained 13 chapters. The audiobook version will contain 26. Each chapter will be followed by a completely new bonus chapter that will contain “behind the scenes” notes about writing the book along with updated information about things that have happened since the book was published. I’m very excited about this project and I don’t think it will take long to complete.

Work continues on Gastric Steps: He Said/She Said my (and Susan’s) book about gastric bypass surgery. I am still working on the book’s final chapter. I hope to finish it sometime this summer.

I’m probably forgetting some stuff but those are the ones that have space dedicated to them on my whiteboard at the moment.

In the spring of 1995, my sister and her boyfriend were engaged, set to be married on August 19th of that same year. Their wedding plans fell through, but Susan and I had been living together for a couple of years by then and since all of our family in Chicago had already made plans to come to Oklahoma on August 19th we decided to get married on that same date.

All of this happened before I officially proposed.

When I was a kid, my parents would hide our Easter eggs the night before Easter after my sister and I had gone to sleep, and would make a list detailing where each egg was hidden. It’s a good system, one that prevents a forgotten, smelly egg from being discovered later in the spring.

Or summer.

The night before Easter of 1995, Susan and I sat down and colored eggs. Later that night I hid them in really hard to find places around the house. I then made a list of fourteen clues to help Susan find them the following morning. The final clue ib the list suggested that she go back and read the first letter of each clue. The first letter of each clue spelled out W.I.L.L.Y.O.U.M.A.R.R.Y.M.E.

It was perhaps not the most romantic of proposals, but it was definitely my style.

Here we are twenty years later, still coloring and hiding eggs.

I’ve written about Photon (the original Arena Laser Tag game) on my blog multiple times. I talked about the culture of Photon, my excitement when I learned that a new Photon center was opening just outside of Tulsa, Oklahoma and all about Jeff and my visit there. I also recorded a podcast episode of You Don’t Know Flack where I talked about Photon.

One thing I’ve never talked about were the paperback series of Photon books.

Despite being a huge fan of Photon, until I visited Jim Strother’s Photon arena in Tulsa I had no idea there even were Photon paperbacks. In the lobby of his arena, in a display counter under some scratched up glass, Jim had all seven books.

Upon my return to Oklahoma City I checked a few used book stores for the books and came up empty handed. I couldn’t find any copies available for sale online either, so I wrote off ever tracking them down.

Last month a friend of mine (who is working on a Photon-themed project) reminded me of the books. I checked online again and this time was able to find them all for sale. Seven online purchases and a few weeks of waiting later and I am now the proud (?) owner of all seven books.

There were two different series of books, so it makes sense to talk about them separately.

The first is book is titled Thieves of Light. It was written by Michael Hudson and there’s no series name but it doesn’t much matter as this is the only book in the series. From what I’ve gathered from the back of the book the plot sounds strikingly similar to The Last Starfighter, only in this book it is Christopher Jarvis who is plucked from earth due to his amazing laser-blasting skills and whisked away to participate in intergalactic battles for real under his new Photon name, Bhodi Li. From what I understand the book ends implying there will be more books to follow, but that wasn’t the case.

The second series consists of six books, all of which have the phrase “A Photon Adventure Novel” printed on the front cover. While the other series was intended for young adults, this series appears to have been written with teens in mind. The Adventure Novel series consists of six books: For the Glory, High Stakes, In Search of Mom, This is Your Life Bhodi Li, Exile, and Skin Deep. All six books were written by the prolific writer Peter David under the alias David Peters.

I wasn’t planning on picking these books up until I read the summary on the back of the first book. (The bold that appears below is my own for emphasis:

“ON EARTH, PHOTON IS A GAME and Christopher Jarvis is one of its best players — wielding his laser gun with high-scoring precision and razor-sharp skill.

“BUT IN SPACE, PHOTON IS FOR REAL and Christopher Jarvis becomes Bhodi Li — Photon Warrior – the newest recruit in the elite fighting corps. Their mission: to stop the dark Warlord of Arr in his savage conquest of the universe.

“FOR THE GLORY. Crossing the barriers of time, the Warlord plans to enlist Adolf Hitler in his evil ranks. And Chrisopher, now Bhodi Li, must face the brutal treacheries of World War II to fight these two deadly does… or surrender forever to ultimate darkness!


In case you missed it, let me point it out again. The dark Warlord of Arr’s plan to win Photon in outer space is go TRAVEL THROUGH TIME AND BRING BACK MOTHER FLIPPIN’ HITLER.

Oh yes. I HAD to own these.

For the record, six of the seven books can be picked up for a penny each plus shipping on Amazon. Roughly, that equated to four bucks per book. The last book of the series, Skin Deep… well, good look. The cheapest copy currently on Amazon is $150, and there are copies listed for $999. Apparently the series didn’t sell well and this last book may have been produced in lower numbers than the other. I didn’t pay $150 for my copy but I paid more than someone should pay for a paperback book about a bunch of laser-wielding kids battling Hitler in outer space. Fortunately by book six, Hitler is long gone (again). In Skin Deep, Baethan (a half-man, half-machine cyborg) is captured, cloned, and “reduced to a wimp,” so his friends must rally to help him regain his courage.

As I told my friend Jeff, every one of these books are bat-shit insane.

And now I own them. Thanks, Visa.

For what it’s worth, the cover artwork on the books also makes a great background for my phone.

Now I have to get to reading. Hitler awaits!

I first heard NBC’s Parks and Recreation described as “The Office set in a parks department.” I wasn’t done watching The Office when Parks began airing and I didn’t feel like watching two similar shows at the same time so I put Parks on the back burner. Because the show has almost been cancelled multiple times, I decided to wait until the series finally ended to begin marching through it. With the final episode airing just last month (February, 2015) I decided to sit down and binge watch all seven seasons (125 episodes) of the show.

In the pilot episode of Parks and Recreation we are introduced to Leslie Knope (Amy Poehler), deputy director of the Department of Parks and Recreation in fictional Pawnee, Indiana, and many of her co-workers, including Tom, Donna, Jerry, Mark, April, and office manager Ron Swanson. In that episode, Leslie meets Ann Perkins and her boyfriend Andy Dwyer, who accidentally (while drunk) fell into a large pit left over from an abandoned construction project. Leslie and Ann make a pinky promise to turn the pit into a park, the primary story arc of the first season. Other than Mark (who was written out in the second season), all of these characters made it through the series and appear in the show finale. In the second season we stopped to pick up Chris (Rob Lowe) and Ben, auditors who arrive to slash the department’s budget but ultimately end up staying along for the ride.

I liked the bureaucracy and roadblocks the office constantly ran into when trying to get things accomplished within the government (let’s just say I could relate to it) and in fact, even though those roadblocks were often played for comedic effect, I often felt like they didn’t go far enough. Where the show lost me a bit was during the multiple romances. Within just a few seasons we had Ann dating Andy (and breaking up), Leslie dating Mark, Ann dating Mark, Ann dating Chris, Ann dating Tom, Tom divorcing Wendy, Ron dating Wendy, Leslie dating Dave, Leslie dating Ben, and Andy dating April — not to mention all the relationships the main characters had with non-starring characters (Ron’s ex-wives, the Tammys, and later his marriage, for example).

Like most shows there were large story arcs (the absorption of Pawnee’s rival city Eagleton, the Harvest Festival and Li’l Sebastian, Leslie Knope running for (and later removal from) City Council, with lots of small single-episode plots along the way. Season six concluded with an hour long, cameo filled episode focusing on the Unity Concert (designed to unite Pawnee and Eagleton) and felt like a show’s finale. In the last two minutes of the episode we leap forward 3 years (from 2014 to 2017), where we spend the show’s final season (7). In 2017, Knope is now the Regional Director of National Park Service. Although only some of the show regulars still work for the Park service, even those who have left (like Ron who started the Very Good Building Company and Tom who is busy running his new Bistro) still find themselves featured in each episode.

In the series finale (spoilers), we jump even further into the future (sometimes years, sometimes decades) and see the final fates of all our favorite characters. Due to the nature of sitcoms, none of them developed cancer or fell on hard times; instead, they all end up happy and successful and in many cases rich and famous. There must be something in Pawnee’s water supply. (Oh yeah: T-DAZZLE and H2Flow).

Fortunately the series stepped out from shadow of The Office and was ultimately able to stand on its own. I enjoyed following most of the characters throughout their collective journeys.

And now, to get back to the real world of government work. Please and thank you.

Susan, the kids and I spent spring break driving northeast and seeing awesome things!

The weekend before last we drove to Louisville, Kentucky. There we visited the Louisville Slugger Factory Tour, the Topps Card Museum (inside the Louisville Slugger Factory), the Churchill Downs Museum and Tour, and the Big Four Pedestrian Bridge.

From Louisville we headed to Washington DC. While in DC we visited the Smithsonian American History Museum, National History Museum, Air and Space Museum, and National Archives. We also visited the Spy Museum and took a side road trip to Pennsylvania to visit the Stoogeum, the official Three Stooges Museum.

After Susan and the kids hit the road toward Oklahoma, I stayed behind and continued up to Buffalo, New York to meet my buddy Sean and his family. Sean and his family were excellent hosts and not only did I get a complete tour of their town (Tonawanda) but I also got to sample many of their favorite restaurants.

By the time we pulled back into our driveway we had added another 3,450 miles to Susan’s car and visited Missouri, Kentucky (for the first time), Illinois, Indiana, West Virginia, Washington DC, Maryland, Pennsylvania, and New York. I just finished updating my States I’ve Visited page. I have four states left and expect to hit them all in 2015.

I’ll be posting a few pictures and recounting some of the museums over the next few days. For now… I rest.

Here’s the last entry in my “getting things to work in a DOS machine running in VMWare Player” series: how to get a DOS machine running inside VMWare Player to recognize a USB flash drive.

Before starting, here’s a quick DOS refresher: natively, DOS will not read FAT32 drive partitions, and FAT16 partitions (also simply known as FAT) had a 2 GB partition limit size. If you plan on reading/writing to a USB stick and/or external hard drive, you’ll need to make sure that it meets the above requirements (FAT16 and less than 2 GB in size).

I was able to get everything working with an 8 GB USB stick, using the instructions found at the following site ( If you’re doing this from a Windows machine, you’ll need to use DISKPART to blow away the current partition on the USB stick and create a smaller one. Note that I don’t believe Windows supports multiple partitions on a USB stick, so if you use a large USB stick for this you may end up with a lot of wasted space. In the below list of commands I created a 500 MB partition on my USB stick. From a DOS prompt:

DISKPART> list disk
DISKPART> select disk 1 (*)
DISKPART> list part
DISKPART> create part primary size=500
DISKPART> active
DISKPART> format fs=fat quick
DiskPart successfully formatted the volume.
DISKPART> assign

Before we begin, I am assuming you have already have a MS-DOS machine running in VMWare and have followed the steps above to create a compatible USB stick. Note that I could NOT get this to work on my laptop using a USB 3.0 port, but that it seemed to work fine using a USB 1.1/2.0 port (YMMV).

Next, you’ll need to download the necessary USB DOS files. I needed three files to get everything working: USBASPI.SYS, USBCD.SYS, and DI1000DD.SYS. I have created a floppy disk image containing these three files, which you can download here: Download, extract, and mount as a floppy disk image in VMWare Player.

Next, on your virtual DOS machine, add the following 3 lines (under USB Support) to your CONFIG.SYS file and the one line to your AUTOEXEC.BAT file. Note that in my example I have a few extra lines as I have added CD-ROM support to my MS-DOS VM Machine as well.

For what it’s worth, on this FreeDOS page I found the following USBASPI switches:

/e EHCI spec (USB 2.0)
/o OHCI spec (newer USB 1.x)
/u UHCI spec (older USB 1.x)

/w Wait, displays text message for attaching or swapping USB devices
/v Verbose, shows status messages – recommended
/l[=n] LUN, specifies highest LUN # to be attached to device ID (default=0)

Next, reboot the DOS VM. Because we used the /w switch, the machine will prompt us when it is time to attach the USB device to the VM. When prompted, connect the USB stick to the VM through the menu system (see below).

The machine will continue to boot and, if everything worked properly, you should now be able to access your USB stick from the DOS VM. Note that every single time I did this, the first time I tried accessing the drive, I got an “Invalid media type” error when accessing the drive. When I tried it a second time, it worked.

Using EDIT, I created DOSFILE.TXT while inside the DOS VM and saved it to the USB stick. I created WINFILE.TXT using Notepad in Windows 7 and was able to access it from the DOS VM.

I have a physical DOS machine that I have set up to dual boot with Windows 98 so I can connect it to my local network and transfer files to and from the machine. With this now working, I may repurpose the machine as a dedicated DOS machine and simply use a USB stick to transfer software to and from the machine.

The irony of this information is that it’s not new, just forgotten. There was a time when many of us ran DOS as our primary operating system, used CD-Rom drives, and thought nothing of it. Most CD-Rom drives came with an installation disk that copied over the specific drivers needed and added the appropriate lines to your config.sys and autoexec.bat files. Unfortunately when building a DOS virtual machine, those drivers and configuration tweaks are not included by default. Here’s how to quickly add CD-Rom support to a DOS VMWare machine.

01. Start DOS virtual machine.
02/ After machine has booted, connect “cd-install.flp” to the floppy drive.
(Note: to release the mouse from the DOS window, press CTRL and ALT)
03. Type A:\INSTALL.BAT and press ENTER.
04. Reboot the DOS virtual machine.

You can download the floppy disk image I created (cd-install.flp) HERE (unzip).

If you would like to manually install the drivers, do the following:

01. Mount the CD-Install.flp floppy disk image.
02. Copy OAKCDROM.SYS from a:\ to c:\dos
03. Add the following line to AUTOEXEC.BAT:


04. Add the following lines to CONFIG.SYS:


[Note that some examples also add LASTDRIVE=Z. This is not necessary until you are connecting to a network, and actually uses more RAM. If you are not connecting your DOS VM to a network don’t bother with this line. DOS by default allocates 5 drives (A-E).[

Once you reboot the machine you should see the CD-Rom drivers successfully load. You can now attach to the physical CD-Rom in your host machine to read physical CDs, or mount virtual CD-Rom ISO files and use those. I used Free WinISO Maker 5.3 (which is totally free; registration information is included in the download) to create an ISO file of a directory which the DOS machine was able to read.

This configuration appears to be stable and works well for running business applications. I tried running two games on this VM (Prince of Persia and Pinball Fantasies) both ran slowly and eventually crashed the system. DosBOX is still must more compatible and stable for gaming IMHO.

If you are trying to set up TCP/IP in a FreeDOS machine running in VMWare and connect it to a network, this is the post for you. If you are not trying to do that, this is not the post for you. See you tomorrow.

Also, I don’t know why you’re trying to build a virtual machine using VMWare, installing FreeDOS on that virtual machine, and trying to get TCP/IP working. It’s not for me to ask. If you’re here, I’m assuming that for whatever reason DOSBox didn’t meet your needs and you need to set this up. I’m sure you have your reasons.

Things you’re going to need:

01. VMWare Player (Free Download)
02. FreeDOS ISO (Free Download)
03. Command-line networking files (*1)
04. DOS network drivers for VMWare (*1)
05. mTCP (*2)

*1: I have created a floppy disk image with all these files:
*2: I have created a floppy disk image with all mTCP files:

With all of those files you are ready to begin.

Step one: Install VMWare Player

Step two: Create a new virtual machine. Select installer disc image and use the FreeDOS ISO image.

(We are now assuming you have a working FreeDOS virtual machine running in VMWare Player.)

Step three: On the VM, create a directory called C:\NETWORK

Step four: Inside C:\NETWORK, use EDIT to create a text file called PROTOCOL.INI. Put the following information in PROTOCOL.INI:




Step five: Mount the protman.flp floppy disk image. Copy all the files into C:\NETWORK on the VM.

Step six: Add the following lines to fdconfig.sys:


(Note: If you are using MS-DOS instead of FreeDOS, put the lines in config.sys instead.)

Step seven: Add the following line to autoexec.bat:


Step eight: Create a folder called C:\MTCP. Mount the MTCP.FLP floppy disk image. Copy all the files from that image to C:\MTCP.

Step nine: Reboot the machine (In FreeDOS, simply type REBOOT)

Step ten: Once the machine has rebooted, the network drivers should be properly loaded.

Step eleven: Change to the MCTP directory. Type DHCP to obtain a DHCP address.

(Note: If you would prefer to use a static IP address, you’ll need to do the following:

– Create a file called TCP.CFG (mine is under C:\NETWORK) and put the following lines in the file:

IPADDR 192.168.1.x
NAMESERVER 192.168.1.x
MTU 1500

– Add the following line to autoexec.bat:


This will set your machine up to use a static IP instead of DHCP.

Step twelve: You should now have an IP address and be connected to the network. You can use the MTCP tools to ping, telnet, use FTP, or connect to websites.

That should be everything you need to get up and running! Tomorrow I’ll talk a little bit about getting USB devices to work in on a virtual DOS machine.

NOTE (3/7/15): I have NOT been able to get NET commands (net share, net view, etc) to work with this build. NET gives me a “file not found” error. I have pulled the net files (net.exe, net.hlp, etc) from WFW311 and continue to get prompted to turn the networking service on. Right now, the easiest ways to move files to/from the VM are to use floppy disk images, ISO images, or to launch ftpd.exe from the mTCP tools and connect to the VM using an FTP client (anonymous) and move files to/from the machine that way.