Archive for the Videogames Category
Posted at 6:00 pm by Rob in Arcade, Articles, Videogames
To whom it may concern:
I am writing to inform you that effective immediately, my son will no longer be delivering newspapers for the Daily Sun. Additionally, I have grave concerns regarding the safety of the route he was assigned that I would like to bring to your attention.
I initially allowed my son to take this part time job due to its relatively straight forward route and small number of customers. Despite only having ten customers (on a street with 20 houses), my son must cross three busy intersections. Despite having crosswalks, cross traffic does not stop or even yield. My son has been run over multiple times by men on motorcycles and women in convertibles. Throughout the neighborhood, my son has to frequently switch between riding his bicycle on the sidewalk and directly in the street. In the street my son has been involved in more than one head on collision. He has also ruined more bicycles than I can count by driving into drains and open manholes. The sidewalk is not much better; it is littered with fences, fire hydrants and other obstacles.
While logic dictates that the sidewalk would be a safe place for a child to ride his bicycle, clearly in this neighborhood it is not. The sidewalk is constantly overcrowded, filled with punks on skateboards, women with shopping carts, and breakdancers. To avoid hitting a man with a purple mohawk riding a unicycle, my son swerved into the street and struck a man using a jackhammer (with absolutely no safety cones or warning equipment set up to warn others). When he returned to the sidewalk, he was run over by an unmanned lawnmower.
The residents of the neighborhood are as unforgiving as they are careless. My son is only given ten newspapers for ten subscribers. This is not acceptable as he must constantly use the papers to thwart burglaries and defend himself from other dangers. While additional bundles of paper are scattered around the neighborhood (presumably from previous paperboys!) most of them get used to repel all the stray cats and dogs that constantly attack my son. At no point did anyone mention to me or my son that his route would be filled with so many abandoned houses, some of them bearing gravestones. When my son missed delivering a single paper to a single subscriber, they cancelled their subscription. When attempting to deliver them a paper the following day, the homeowner backed over my son with his Hearse.
To be honest, I am quite surprised that anyone in this neighborhood subscribes to, let alone reads, a daily periodical. In an attempt to deliver newspapers the denizens of this town have attempted to set off bombs near my son’s path and chased him with remote controlled cars in an attempt to cause him to crash. He has been knocked off his bike more than once by winos and chased by both tornadoes and the Grim Reaper. The Grim Reaper! Yesterday he was forced to break up a fist fight between two grown men by hitting them with a newspaper!
After hearing all these tales from my son, I recommended that he work on his bicycle skills. He told me at the end of the neighborhood there is a training section filled with moving ramps and targets. My son said he did really well in the training area and was awarded bonus points. I don’t know what bonus points are worth. I know that our insurance will not accept them as deductible payments toward our multiple insurance claims, and they apparently cannot be traded in for bicycles.
Seven times this week my son has been struck by errant car tires rolling in and out of people’s driveways and down the street. I have never heard of anyone being struck by a car tire before, let alone seven times in the same week. This is absolutely ridiculous and I will not stand for it.
Please accept this letter as an official resignation for my son. I believe it would be in your best interest to warn future paperboys about the potential hazards lurking along this route. It would also be a good idea to provide pads and/or a helmet to any future paperboys. They’re going to need it.
Posted at 9:30 am by Rob in Videogames
Last weekend, the day before I hopped into Susan’s car and drove 15 hours from Oklahoma City to Tempe, Arizona for a training class, I bought the new PS3/GTAV bundle. For $260, you can get Grand Theft Auto V (which retails for $60) and a new, 500gb PlayStation 3. I still have my 60gb launch PlayStation 3 in the den, but Mason has had it tied up with Call of Duty for months. I brought the new PS3 with me to Tempe (along with a spare HDMI cable) and hooked the console up in my hotel room. Mason (who is 11) told me that some of his friends are already playing GTAV and wanted to know if he could play my copy while I was out of town. After all, “it’s just a game, Dad!”
In the game’s opening training sequence, you will learn how to control your character by participating in a bank robbery. Your first job will be to point your gun at hostages to get them to move into the bank’s vault. You point your gun by holding down L2 on the controller. If you accidentally hit R2 you will shoot the hostage, at which point one of your accomplices will shoot you and you will fail the mission. I did that. After restarting, I retaliated by shooting my partner first. Again, I failed the mission. On my third attempt, I took cover behind a desk and opened fire on everyone in the room. 45 seconds into Grand Theft Auto V and I had already gone on my first murderous rampage.
Also within the first 45 seconds you’ll hear your first f-bomb, and your second, and your tenth, along with a few mother f’ers thrown in for good measure. Unlike some movies where they don’t introduce nudity until the second or third act, less than a minute into the game it has been made painfully obvious that this is not intended for kids.
Eventually I did rob the bank as I was supposed to, which led me to a shootout with cops. During this phase I learned that shooting cops in the leg or torso isn’t very effective because they can still shoot back at you while lying on the ground, bleeding. Head shots are key here. After shooting those copes, more cops showed up. I shot them too. I should note that to walk, sprint, take cover, aim, and shoot requires more buttons than all video games previously released combined. My gangster name is Fumble Fingers. Whenever I meant to take cover, I jumped around like the time Curly got ants in his pants. Whenever I tried to shoot I somehow put away my gun and began punching at air. It’s a wonder I was every able to shoot all the cops in the head, but eventually I did.
Then I hopped in a getaway car, got hit by a train and died. Mission complete.
In the next mission I played as Franklin, a street-wise thug. My first mission as Franklin was to repossess a car and follow his friend Lamar through city streets.
I have spent years erasing the n-word from my vocabulary. I don’t like hearing it, and I would never say it (unless I was in my car alone listening to old gangster rap). Franklin and Lamar however looooovet the n-word. This is what the next five minutes of the game sounds like:
“N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD N-WORD.”
The next mission teaches you how to drive. It also taught me how to hit pedestrians, sideswipe cars, and ploy into motorcyclists.
With that mission out of the way it was time for my next awesome mission, which was to change Franklin’s clothes and go get a haircut.
I must admit, after having already acquired a taste for blood, playing dress up with Franklin seemed a bit lame. Instead of taking Franklin to the barber shop as instructed, we stole a city bus, rammed police cars until the cops shot out my tires, abandoned the bus for a cement truck, and caused mayhem until I was forced off the road into the ocean. I was able to make it back to the shore, where a police officer promptly shot me in the head. Good night, Franklin.
From a technological standpoint, Grand Theft Auto V is simply amazing. I read somewhere that the city in GTAV is bigger than all the other games combined. It is truly wonderful technology; I’m just not so sure we’re using it in the name of good at this point. I’ll write more as I work through through the game.
I had heard of the website Bundle-in-a-Box before, but never really looked into it until one of my friends Robb Sherwin had one of his games added to a bundle. What Bundle-in-a-Box does is group several games together and allow their customers to pay whatever price they think the bundle is worth. The games are downloadable and DRM-free so you can install them wherever and to whatever you want.
This week’s bundle contains five games and the minimum price you can pay is $2, which works out to be 40 cents per game. If you go crazy and pay more than the average price (which is currently $5.85), you get four additional games for a total of nine in all. $5.85 for 9 games is 65 cents per game, big spender.
This is the part where I talk about what you else in this world you could get for 40 cents instead of a game. McDonald’s now charges 25 cents for additional tiny plastic cups of McNugget dipping sauce, so with 40 cents in your pocket, you could buy one additional container of sweet and sour sauce there. For 40 cents you couldn’t afford the cheapest item on Taco Bell’s menu, a “cheesy roll-up,” which is a tortilla with some melted cheese inside it that costs 79 cents. At the mall, a single gumball from the gumball machine costs fifty cents, so you couldn’t buy one of those either. The cost of a single stamp is 46 cents now, so with only 40 cents to your name you couldn’t buy enough postage to mail a latter to your next door neighbor. I suppose on iTunes you could buy 40% of a single song. I’m not sure they pro-rate them that way, but you get the idea.
One of the downfalls of digital distribution, be it games or music or movies or books, is that many consumers think digital goods should cost less than their physical counterparts. And I agree, to an extent. When I first added my book Commodork (which retails for $15 in paperback) to the Amazon digital bookstore, the initial price Amazon suggested was $9.99 which I was told by potential consumers was too high. I almost immediately lowered the price to $4.99, which I was also told was too high. Currently you can buy DRM-free PDF copies of my books Commodork and Invading Spaces for $2.99 each from my website. Each of those books represents a year’s worth of work. I wrote Commodork by waking up early and writing, staying up late and writing, and writing on weekends. For a year. If you figure I worked on Commodork 10 hours a week for an entire year, at $2.99 that means I earned a whopping .006 (six one-thousandths) cents per hour. Robb Sherwin told me last night he spent 2 1/2 years working on Necrotic Drift, his game in this week’s Bundle in a Box. A game which, again, you can own for 40 cents.
For Christmas, my son and I each got a new game for the PlayStation 3 (Call of Duty and Need for Speed). The total price of these two games combined with tax was $130. The cost for 5 games here is a minimum of $2. I won’t lie; I paid the whopping $6 to get 9 games. That’s more than “cheesy roll-up” money, but it barely covers the price of a combo meal.
Bundle-in-a-Box takes PayPal, Google Checkout, and credit cards. When I bought my Bundle it took about 8 seconds to pay and then I received the e-mail containing the download information about 4 seconds later. It will take you much less time to buy these games than it will take you to read anything I’ve ever written. Ever.
This week’s bundle contains an RPG, puzzle games, a couple of graphical adventure games, and of course my friend Robb’s text adventure. Won’t you consider buying a bundle of 40 cent games this week?
Posted at 6:00 am by Rob in Podcast, Videogames
Finally, we’re back on track with this week’s podcast.
This week’s show is all about the Nintendo Entertainment System — the NES, for short. In this episode you’ll get to hear about how and when I got my first NES and what games I used to play. You’ll also learn about the horrible television I used to own, how I built up my collection of 300+ cartridges, and the exact moment I realized my girlfriend was also my soul mate. I also answer questions from callers about Commodore RAM Expansion Units and the best retro computer to bludgeon someone to death with.
Link: YDKF Episode 123: The CFFA 3000
Facebook: You Don’t Know Flack
Posted at 11:30 pm by Rob in Arcade, Podcast, Videogames
Here’s the second post that got gummed up in the system.
Episode 125 of You Don’t Know Flack is all about the video game crash of 1983. “It was a dark and stormy night…” or was it really? In this episode I talk all about the causes of the video game crash of 1983, and why I missed it. From the voice mail box I answer the question, “what’s the worst arcade conversion I’ve ever seen?”
Link: YDKF Episode 125: The Video Game Crash of 1983
Facebook: You Don’t Know Flack
(Video Game Crash. Get it?)
Posted at 11:00 pm by Rob in Arcade, Main, Podcast, Videogames
This podcast is actually two weeks old, but for some reason this announcement didn’t go through.
So, here it is.
Episode 124 of You Don’t Know Flack is a recap of my visit to the new Arkansas retro arcade, Arkadia Retrocade. Our visit to the arcade sure helped cure my case of Pac-Man Fever!
Link: YDKF Episode 124: The Arkadia Retrocade
Facebook: You Don’t Know Flack
(I have no idea why he is pretending to play guitar in this clip.)
Over the years I have set up and broken down my old gaming systems and computers many, many times. Sometimes — often times, actually — it seems like I spend more time connecting and configuring and reconnecting and reconfiguring them than I do actually playing games on them. When it comes to old hardware I have a softer spot in my heart for old computers than old console gaming systems, but the biggest problem with them is that they take up so much space. At one time in our old house I had over 20 video game consoles sitting on a relatively small set of shelves all hooked up to one single television. In that same room I had my three favorite old computers (a C64, an Amiga, and an Apple II) hooked up to three separate monitors tying up an entire 8′ table.
The other day I decided, why can’t I do that with my computers as well? Almost every flat screen television on the market now has multiple connections that would support these old computers. Last night while shopping at Sam’s Club I decided to pull the trigger and do something I’ve been thinking about doing for a while now.
For just under $350 I purchased a Sanyo 40″ flatscreen LCD television. They had bigger and smaller models with more and fewer features (actually there were few there with fewer features than this one), but it had all the right inputs for the job and the price was right.
As I said last night on Facebook, “the milk crate is temporary.” The television’s stand isn’t tall enough by itself so I needed to lift it up a bit. I’ll replace the milk crate this weekend with something else, but in the meantime it’ll do. My old trusty Commodore 64 plugged right into the television’s composite input and looks great. I did have to figure out how to set the default picture size on the television to 4:3 instead of 16:9 letterbox to keep the picture from being stretched out.
With the C64 up and running, the Amiga was next. The Amiga looks particularly crappy when connected via the composite cable. I found a couple of “VGA Flicker Fixers” in the ~$100 range that I will research and look into purchasing. So it’s not a great picture at the moment, but it’s working.
With the two Commodore products out of the way it was time to hook up the old Apple II. In a recent episode of You Don’t Know Flack I talked about the CFFA 3000, a compact flash/USB card reader for the Apple II. After reconnecting the composite cable from the Apple into the television and selecting a disk image, I was immediately greeted by the familiar sounds of Karateka. I don’t mind saying, the project took a back seat for a few minutes as I kicked and punched my way through a few enemy combatants.
That’s what they all look like now, sans any real cable management and with a milk crate in the picture. This weekend I’ll re-run all the cords and replace the milk crate with a proper stand.
Posted at 12:00 pm by Rob in Podcast, Videogames
Leaping from moderately mainstream to moderately obscure, Episode 123 of You Don’t Know Flack is dedicated to the CFFA 3000, a relatively new card that plugs into vintage Apple II computers and allows retro hobbyists to load virtual disk images and convert physical disks to virtual disk images (and back). I also coin the word “floppycentric” in this episode.
Link: YDKF Episode 123: The CFFA 3000
Facebook: You Don’t Know Flack
What on Earth would anyone use an Apple II for?
And the winner of the Cyberganked contest is…
…announced in the following video!
Here are the Twitter accounts mentioned at the end of the video:
@icecreamjonsey (Robb Sherwin’s)
@Cyberganked (Updates about the game)
Here is a link to Robb’s online photo gallery, where he is posting some of the pictures as he prepares them for the game:
Again, thanks to everyone who mailed in pictures and entered the contest. Although the contest is over, if you would still like to submit pictures for Robb’s game, you can continue to e-mail them to me and I will make sure he gets them.
On Monday of this week I announced a contest in which all you had to do to enter was take a picture of yourself from either the waist up or the shoulders up and mail it to me for a chance to win fifty bucks. On Monday I had six people enter. On Tuesday I had three people enter. On Wednesday and Thursday I had 0 people enter. Ah, the short attention spans we have all SQUIRREL!
Seriously though, today is the last day to submit your photo to me. Your photo will be used as a character’s photo in Robb Sherwin’s upcoming work of Interactive Fiction, Cyberganked. Your name will also be entered into a random drawing to win a $50 gift card. If you need more specifics about the type of pictures or characters you can re-read my original announcement.
I can’t imagine why more people haven’t sent in a photo. Here are the reasons why (in my head), and my answers to them.
“I am not very photogenic.”
Some of the characters in Robb’s new game include “man on street corner” and “girl in restaurant.” Surely you fit the bill for those. No costumes necessary for those!
“I feel stupid having my picture taken.”
I did too. It lasts about 30 seconds. And, unless you show them, nobody in real life who knows you will ever see your picture in this game. Your real name will not appear in the game next to your picture.
“I hate gift cards and money. I have no use for $50.”
Throw the gift card into the drawer under your microwave and re-gift it.
“Robb probably already has all the pictures he needs.”
Robb most definitely does not already have all the pictures he needs, otherwise I wouldn’t have launched this contest. Robb has dozens of characters he wants to implement and dozens more he would like to. He is even creating new characters based on some of the photos that have been received so far.
“I don’t want to be a bad guy in Robb’s game.”
Not all the photos will be used for enemies. Some will be used for good guys. Some will be used for neutral characters. Some will be used for background characters.
Those are all the excuses I can think of. What are you waiting for?