I love writing game reviews, and I came up with this concept several years ago. Again, "64 of 64" is not the final title; it's more of a description.
The concept of this book was/is that it would contain sixty-four separate reviews of Commodore 64 games. I spent several months and consulted a couple of online forums to help me generate the final list of games. Ultimately I got it whittled down to 32 great games and 32 terrible ones, so the idea was that each review would alternate.
In college I spent a lot of time using PageMaker and I really wanted to put out a book that had interesting layouts. The problem with self-publishing these kinds of books is that they are crazy expensive. A full-color coffee table book would cost me somewhere between $50-$60 just to print it, and I don't think anyone would pay that for a coffee table book full of video game reviews. I know I wouldn't.
Eventually I came up with the idea of putting it out as a PDF, either for pay or for free, I haven't decided. Any time you mention putting out a book of game reviews, people always chime in with, "there are a million video game reviews out there on the web for free, nobody will pay for yours." That's probably a good point. I've never written any of my books with making money in mind. If I write this one and put it out for free, so be it. What do they call that, a loss leader or something?
Here were a couple of "proof of concept" reviews and layouts I did. The Law of the West one is closer to what I originally had in mind.
http://www.robohara.com/64/LawOfTheWest.pdfhttp://www.robohara.com/64/Transformers.pdfI'd say the odds of this one getting completed are 8/10. I will most likely finish it this year. It's just hard moving forward too hard on a project that has essentially no market.