RIP Video Game Trader Magazine

After having articles included in Chris Kohler’s book Retro Gaming Hacks (O’Reilly, 2005) and self-publishing Commodork: Sordid Tales from a BBS Junkie in 2006, my writing became somewhat “in demand” — and by “in demand,” I mean “lots of people began to contact me and ask me if I would be interested in writing articles and reviews for them for free.” I did, and do, contribute free articles to lots of publications, including websites, eZines, print magazines, and newspapers. I was (and continue to be) flattered each time someone asked if I would be interested in submitting an article to their publication. If you are willing to write for free, you will soon find a long list of publications requesting your services (and no money in your pocket). That stands to reason. If a talented chef were to open a restaurant that served great food for free, you can bet the line to get in would stretch around the block every day. The reality is, if you are willing to produce quality work for free, there are a lot of places that will be willing to accept it (and occasionally, expect it).

I don’t mean to imply that writing for free is bad. I do it all the time. I regularly contribute articles to The Log Book eZine by Earl Green and have been submitting articles and reviews to the Digital Press eZine off and on over the past fifteen years. But again, the reality is, lots and lots places will accept your writing for free. Shortly after publishing Commodork I began receiving tons of requests to write for different websites and magazines. Typically when I asked “What does it pay?” I never heard from them again.

One of the exceptions was Video Game Collector (VGC) magazine. I met Shawn Jones (the editor of VGC) at a video game convention while selling autographed copies of Commodork. Right up front, Shawn offered to pay me $25 per review. I spent a couple of years writing reviews for the magazine, until the magazine folded in 1999. Keeping a print magazine afloat in a world full of free game-related websites is tough to do.

If you don’t know or remember the story about the time a customer at Vintage Stock thought I was famous after seeing my face in Video Game Collector magazine, you should read it.

Around the time Video Game Collector was winding down, another magazine, Video Game Trader was just starting up. Video Game Trader started as a new and used (vintage) video game store in Buford, Georgia, just outside of Atlanta. While in Atlanta for work I met the original owner, Jay Fennimore, for dinner. Jay’s an awesome guy, and soon I found myself again getting paid to write video game reviews and articles. Jay eventually teamed up with Tom Samsone, and I worked with both of them on several issues. I got to visit with both of them the last time I was in Atlanta, and I have referred several people to their store. (If you are in Atlanta and like retro video games, you should go there.)

Not only did the guys at Video Game Trader pay me for my work, but on occasion they also sent me hardware to review! Early on they sent me a Retron to review, and a few years ago they mailed me a RetroN 5 console to also play with and review. It was a nice side perk, for sure.

Either last year or the year before, Video Game Trader moved away from print issues and changed to digital downloads and print on demand issues. Around that same time I changed positions at work and, especially after going back to school, I simply didn’t have the time to write for them anymore. I certainly enjoyed the magazine and the guys who ran it, but there are only so many hours in a day, and even if it’s difficult, at the end of the day you have to decide how you’re going to spend those minutes.

One day after class last week I turned my phone on and found flood of emails announcing the closure of Video Game Trader Magazine. Even though so many people (including myself) enjoy the physical experience of flipping through the paper pages of a real magazine, not enough people are left to financially support the traditional model. Printing and shipping costs are up and circulation is down. Each time another magazine folds, I’m a little bummed for the magazine and more bummed that in my lifetime we’ve watched a form of entertainment I enjoy disappear.

As part of my college application I had to create an online portfolio containing examples of my work. Here is a link to my portfolio, which contains a few scans of my work from both magazines.

1 comment to RIP Video Game Trader Magazine

  • It’s always sad when a physical mag goes under. I have no idea how Retro Gamer stays in business and produces such a fine magazine with quality content *and* paper. Luckily, we’ll always have back issues! I recently bought a full 3 years of MacWorld magazine from 2002-2004 on eBay, and I love going through them.

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